Walking Isometric Avatars
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Walking Isometric Avatars
- This is an index file: entries see below.
Scope
This article is the third one within the series Designing Isometric Avatars, following the articles
Introduction to Isometric Avatars and
Components of Isometric Avatars. It introduces motion: the so far static avatars learn to walk.
Note: Initially, this topic was to be covered in a single article. However, it turned out during writing, that it was by far too large, especially due to the many images dealing with the design of the limbs. Therefore, it was divided into 4 parts. This article is an index file to the individual parts.
Author
Herbert Glarner
Published
2007-Apr-20
Sections Overview
The Goal

Fig. 1:
Walking avatar
The previous two articles resulted in an avatar, but it was immobile. By the end of this article's 4 parts you will be able to design walking avatars yourself, like the one shown in the animated GIF image to the left.
The biomechanical laws of human motions will be examined, and our findings will be implemented step by step.
Of course, I would like to see the outcome of your work, so feel free to inform me about your artwork. (And if I like it, I will gladly link to your page containing it.)
The Sections
It is advised to work through the sections I to IV in the given order: later sections refer to earlier ones.
Part I (Motion Parameters): This first part introduces the theoretical background to design animated frames. It explains, how one determines the required number of frames and how long each has to be displayed in order to achieve the impression of a fluent motion.
Part II (Designing Legs): The second part shows, how one can research biometric locomotion parameters and how the findings are implemented in the actual design. As a result, our so far static avatar will have learned to walk (presented as animated GIF images).
Part III (Designing Arms): The third part begins with a motion analysis of the arms and converts our findings into the required frames to complete the design of the walking avatar, presented again as animated GIFs.
Part IV (Designing Garment) provides some additional considerations in designing garment and presents the final animated GIFs.
Source: http://www.gandraxa.com/walking_isometric_avatars.aspx